@startuml
sprite $won_sign [48x48/16] {
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009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE200
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00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
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00000000003FFFF9FFFF2000000CFFFCDFFFA00000000000
00000000000FFFFDFFFE00000008FFFEFFFF600000000000
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000000000008FFFFFFF700000001FFFFFFFE000000000000
000000000005FFFFFFF300000000DFFFFFFB000000000000
000000000001FFFFFFF000000000AFFFFFF7000000000000
000000000000EFFFFFC0000000006FFFFFF4000000000000
000000000000AFFFFF80000000002FFFFFF0000000000000
000000000000299998100000000007999950000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_WON_SIGN(_alias) ENTITY(rectangle,black,won_sign,_alias,FA5 WON_SIGN)
!define FA5_WON_SIGN(_alias, _label) ENTITY(rectangle,black,won_sign,_label, _alias,FA5 WON_SIGN)
!define FA5_WON_SIGN(_alias, _label, _shape) ENTITY(_shape,black,won_sign,_label, _alias,FA5 WON_SIGN)
!define FA5_WON_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,won_sign,_label, _alias,FA5 WON_SIGN)
skinparam folderBackgroundColor<<FA5 WON_SIGN>> White
@enduml